Starting Equipment (Character Creation)

Every character starts the game with some equipment, depending on the chosen race, class and background. This list is just a suggestion, and ultimately it is up to the player and the Loremaster to decide together.


When you start you choose a Lifestyle together with the Loremaster. Your lifestyle will determine how much money you start with, as well as the quality your starting items. If there is not a clear option you can roll on the following table. Note that the Princely Lifestyle is not on the table, as that should only be chosen if there's a real reason behind it.

D20 result Lifestyle
1-2 Thrall-like
3-12 Poor
13-18 Martial
19-20 Prosperous

Starting Equipment by Lifestyle


Starting Funds: 1d6 silver pieces
You are not necessarily a thrall, but you do look like one. Your clothes are often made from burlap or other rags, and are often limited to a simple tunic or loincloth, with a pair of simple sandals, if shoes are worn at all.


Starting Funds: 2d6 silver pieces
Poor individuals wear simple clothing in natural colours, often without any patterns or embroideries. The most common garment is the sark, which varies in length, and is worn with or without pants. The most common materials are wool, linen or fur from smaller animals like fox, hare or goat. The shoes are often sandals or stringed up the leg. Elves and wildfolk might use birch bark to create shoes.


Starting Funds: 3d6 silver pieces
The families that are a bit better of wear similar clothing compared to the poor, but with more expensive colours and maybe some patterns. Some women wear simple linen dresses, often with a single patterned band. They also add more accessories and jewelry, like gloves, mantles and proper boots. Shoulder furs are used by all ages, races and genders. 


Starting Funds: 5d6 silver pieces
The prosperous always dress in coloured garments, rich with embellishments. More women wear dresses and you can start to see different fashion in the dresses depending on where they are made (the further west, the higher the waistline). Jewelry is now made from silver (or sometimes gold) instead of bronze, the furs are more expensive and both are worn more frequently.


Starting Funds: 10d6 silver pieces
This lifestyle is only for the richest people of any culture. Thanes, jarls and kings always wear clearly coloured garments, from velvet or silk if the weather allows it. The mantles are longer, brimmed with the furs of exotic animals, and are often so long that they require an individual to keep it from dragging along the ground. Mittlanders, Viranni and some elves might use scented oils. The jewelry is made from gold or other rare materials, and of take the form of crowns, tiaras or enormous necklaces.

Adventuring Packs

Artisan's Tools: These special tools include the items needed to pursue a craft or trade. Examples include cook’s utensils, jeweler’s tools, leatherworker’s tools, smith’s tools and woodcarver's tools

Autumn and Winter Traveling Gear: bedroll, hooded lantern, mess kit, a flask of oil, a pouch, 50’ hempen rope, a waterskin, and a whetstone.

Burglar’s Pack: 10 feet of string, a bell, a hammer, 10 pitons, a mirror, a hand full of small pebbles, 50’ hempen rope and thieve's tools.

Diplomat's Pack: a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp,  2 flasks of oil, 5 sheets of paper, sealing wax, and soap.

Entertainer's Pack: 1 costume, 5 candles,  a bottle of ink, an ink pen, a couple of sheets of parchment and a disguise kit.

Healer's Kit: bandages, branding iron, salves, spiced wine, and splints.

Hunter's Kit: snares, 10 feet of string,  50’ hempen rope, knife, shovel, salt a pouch with bait

Scholar's Pack: a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.

Spring and Summer Traveling Gear: blanket, mess kit, a flask of oil, a pouch, 50’ hempen rope, 5 torches, a waterskin and a whetstone.

Starting Equipment (Character Creation)

Trudvang for 5e Tedeman